- Libratus Poker Github App
- Libratus Poker Github Bot
- Libratus Poker Github Games
- Libratus Poker Github Game
- Also in 2017, all top-ranked poker players were bested by software named Libratus from Tuomas Sandholm at CMU. The software adjusted its strategies during the tournament. And its algorithms for strategy and negotiation are game-independent, meaning they're not just about poker, but a range of adversarial problems.
- Libratus eventually won by a staggering 14.7 big blinds per 100 hands, trouncing the world's top poker professionals with 99.98% statistical significance. This was the first AI agent to beat professional players in heads-up no-limit Texas hold 'em.
Open the poker client next to it, make sure it's not dpi scaled, so the pokerbot can take screenshots. Start with creating a new template, you can do this by entering a name for your template, for example Pokerstars 1-2 zoom poker. Click on 'Blank new'. Now the first think you want to do is to take a screenshot of the pokerstars window with the. Libratus plays according to blueprint strategy at the beginning of the game and then switches to nested subgame solving for decision points deeper in a game tree. Nested subgame solving. Given a blueprint strategy and a decision point in a game Libratus creators apply novel subgame solving technique – nested subgame solving. DeepStack bridges the gap between AI techniques for games of perfect information—like checkers, chess and Go—with ones for imperfect information games–like poker–to reason while it plays using 'intuition' honed through deep learning to reassess its strategy with each decision.
Kyungja, by Eunsu Kang
Sunday, October 18
15:00pm - 19:00pm (Montreal Time, GMT-4, EST)
ISEA2020 - Why Sentience
Speakers | Schedule | Questions | Participants | Call for Participation | Metrics | Organizers |
How do we make a creative machine? This workshop follows a series of studies conducted in the classroom setting at CMU and UC San Diego. For ISEA, participants will collectively find a definition of creativity specific to machines, addressing follow up questions: Can we computationally model ambiguity? Would a novelty search result in valuable discoveries? Where is the threshold between randomness and creativity? How do we evaluate the creativity of an algorithm? To answer these questions, participants develop sets of criteria to assess their own and peer groups' creative AI and ML projects. Although such a human-centered method is subjective, we anticipate discovering ways to describe and interpret dimensions of algorithmic creativity. This half-day workshop engages a broader arts and machine learning community to collaboratively define these quantitative criteria, in a first attempt to collectively establish evaluation metrics for the area of creative AI.
ISEA 2020 is a virtual event and this workshop will be conducted online. Our invited speakers will provide prerecorded video talks and participate in live panel discussions.
NOTE: This page will be updated frequently as we confirm workshop participants.
Introductory slides from Eunsu Kang: Measuring Computational Creativity (pdf)
Allison Parrish (New York University, decontextualize.com)
Devi Parikh (Georgia Tech/Facebook AI Research)
Aaron Hertzmann (Adobe Research)
Roger Dannenberg (Carnegie Mellon University)
Fabrizio Poltronieri (Institute of Creative Technologies at De Montfort University, fabriziopoltronieri.com)
Haru Ji (OCAD University, artificialnature.net/) and Graham Wakefield (York University, artificialnature.net)
Jun-Yan Zhu (Carnegie Mellon University)
Ahmed Elgammal (Rutgers University)
tentative schedule (online videos: invited speaker talks, participants will watch it beforehand)
Time | Activity | Location |
---|---|---|
3:00 - 3:20 | Introduction (20 min) | main room |
3:20 - 3:50 | Discussion 1 - Elements of Creative AI (30 min) | breakout rooms |
3:50 - 4:05 | Q & A (15 min) | main room |
4:05 - 4:40 | Guest Speaker Panel 1 (35min) | main room |
4:40 - 5:10 | Discussion 2 - Evaluating ML/Art Projects (30 min) | breakout rooms |
5:10 - 5:25 | Q & A (15 min) | main room |
5:25 - 6:10 | Guest Speaker Panel 2 (35 min) | main room |
6:10 - 6:30 | Discussion 3 - Revising Metrics, Evaluation 2 (20 min) | breakout rooms |
6:30 - 7:00 | Presentation of Results and Q&A | main room |
Panel 1: Graham Wakefield, Haru Ji, Fabrizio Poltronieri, Allison Parrish, Aaron Hertzmann
- What are your methods and metrics for evaluating the creative AI system that you and your colleagues have developed?
- How does the study of creative AI systems inform human creative practice?
- How do we attribute (who is responsible for) the creativity in collaborative creative systems?
- Do you think there is a difference between creative AI and human creativity? What would be the difference? If not, why not.
Panel 2: Ahmed Elgammal, Devi Parikh, Jun-Yan Zhu, Roger Dannenberg
- What are your methods and metrics for evaluating the creative AI system that you and your colleagues have developed?
- Do human creative methods provide valuable models for computational creativity? How does human creativity influence computational creativity?
- How do we attribute (who is responsible for) the creativity in collaborative creative systems?
- How would you define creativity in generative models? If these models are specifically trained to generate new content, does this mean that they are necessarily creative?
Additional Questions
- Are all generative systems 'creative'? or… Is there a meaningful distinction between generativity and creativity?
- How can we contribute to a better definition of 'creativity' (which is still fuzzy) using measures that capture computational creativity?
- Evaluating a creative work can be considered subjective. Can we (and should we) account for this subjectivity in our artificially intelligent evaluation methods, or should we strive to make objective measures?
This session is an actual working session: together we will collaboratively define metrics for Creative AI.
Tuomas SandholmSuperhuman AI for heads-up no-limit poker: Libratus beats top professionals
Carlos CastellanosPlanetConnect
Austin Leemongyudowondo.com/
Nick Fox-Gieghttps://www.instagram.com/p/BxffQ0RADZ0/
Koosiljahttps://koosil-jadance.com/
Peter Schaldenbrandhttps://pschaldenbrand.github.io/
Kat MustateaWhat is the Value of Art in the Age of Intelligent Machines?
Dana Sperryhttps://vimeo.com/460211868
Kim Barakahttps://www.youtube.com/watch?v=PNzeT8ZsyfM
Rodrigo F. Cádizhttps://creativai-uc.github.io/
Jie-Eun Hwanghttps://openarchive.uosarch.ac.kr/
Joel OngTerra et Venti
Alex MacLeanSwitch Jockey
Claire Jerverthttps://m.youtube.com/watch?v=UKHgOupljmA
Aaron OldenburgDesert Mothers
Amalia FokaThe Invisible Structures of the Artworld
Weihua Zhao404 Not Found
Vít RůžičkaGAN Explorer
Patricia Alves-Oliveirahttps://www.youtube.com/watch?v=e-K3J5UZ9M4&feature=emb_logo
Libratus Poker Github App
Violaine LafortuneOrganisme No. 17
Donald Craighttps://www.youtube.com/watch?v=hWTwmDpVtdk
Andrew Brownhttps://vimeo.com/142107969
Libratus Poker Github Bot
Johnny Diblasihttps://www.design.iastate.edu/news/2020/04/johnny-diblasi-fulbright/
Kiel HoweBaby's First Image Classification Training Data Set - An Opensource Children's Book
Jon PadenDadum
Pablo SotresUruguay25
Participants will be updated as they are confirmed.
Participants in this workshop, as a group, will examine a number of Artificial Intelligence (AI) Art projects, and articulate metrics to evaluate dimensions of creativity in those works. Workshop participants are key contributors to this research in Measuring Creative AI, and we plan for every participant to be named on future mCreativeAI publications (website, papers, etc.) as contributors. This is a novel research project with no prior examples as far as we know, and this workshop will be the inaugural event for this effort as this exercise has only been conducted with students previously.
How to participate: If you are interested to participate, please fill out the following google form by Friday, September 25th, midnight Eastern.
Form: https://forms.gle/ZshgTgHti4Q7aJVz8
We will send out an acceptance notification by Friday, October 2nd.
Here is our metrics worksheet: google docs
We will publish our results after the workshop.
Eunsu Kang is an artist, a researcher, and an educator who explores the intersection of art and machine learning, one of the core methods for building AI. Her works have been presented at conferences including ACM, ICMC, ISEA, SIGGRAPH Asia and NeurIPS. Kang earned her Ph.D. from DXARTS of the University of Washington, an MA from MAT, UCSB, and an MFA from Ewha Womans University. She was a tenured Associate Professor of New Media Art at the University of Akron and currently is a Visiting Professor of Art and Machine Learning at Carnegie Mellon University's School of Computer Science. kangeunsu.com
Libratus Poker Github Games
Jean Oh is a faculty member at the Robotics Institute at Carnegie Mellon University. Her research addresses the creativity in decision making in the problem domains including self-driving cars, disaster response, healthcare, and arts. Her team's work won the Best Paper Award at the 2018 IEEE International Conference on Robotics and Automation, and also the Best Cognitive Robotics Paper Award at the IEEE International Conference on Robotics and Automation in 2015. Jean received her Ph.D. in Language and Information Technologies at Carnegie Mellon University, M.S. in Computer Science at Columbia University, and B.S. in Biotechnology at Yonsei University.
Libratus Poker Github Game
Robert Twomey is an artist and engineer exploring the poetic intersection of human and machine perception. He has presented his work at SIGGRAPH, the Museum of Contemporary Art San Diego, and his research has been supported by the National Science Foundation, Microsoft, Amazon, and NVIDIA. Twomey received his BS from Yale with majors in Art and Biomedical Engineering, his MFA from UC San Diego, and his PhD in DXARTS from the University of Washington. He is an Assistant Professor with the Johnny Carson Center for Emerging Media Arts at the University of Nebraska-Lincoln, and a Visiting Scholar with the Arthur C. Clarke Center for Human Imagination at UC San Diego.
This workshop is made possible, in part, by generous support from the Johnny Carson Center for Emerging Media Arts.